Extrasensory Fun Prototype

Wanting to work with Unreal Engine 5 and C++, I've decided to make this prototype after taking a Udemy course titled "Unreal Engine C++ Developer: Learn C++ & Make Video Games." I took what I learned from this course as a starting point and went beyond the scope of what it teaches you.

This is a prototype testing psychokinesis mechanics. These mechanics were inspired by one of the things I found to be fun in an otherwise
terrible game known as "Sonic 06", which is Silver The Hedgehog's psychic abilities. The game calls it psychokinesis and you basically grab objects, projectiles and enemies and throw them on enemies.

I wanted this to be more of a 3D Action game with platforming. As such, I used "The Legend of Zelda: The Wind Waker" as a reference for the camera, aiming, targeting and shooting controls, and "Super Mario 64" for the platforming (hence the triple jump).

Credits

Entire Prototype: Jason Hilani

Assets:

Low Poly Models: Kenney at https://kenney.nl/
Particles and Wind Control System:
Dragon Motion at the Epic Games Marketplace.
Everything else: Epic Games at the Epic Games Marketplace.

EVERY ASSET NOT FROM EPIC GAMES IS UNDER A PUBLIC DOMAIN OR CREATIVE COMMONS LICENSE. FOR THE ASSETS FROM EPIC GAMES, THEY'RE ALLOWED FOR USE WITH UE PRODUCTS.